The Mad Hatter

Jervis Tetch is a sad, sad little man. He spends his days toiling away as an engineer in Wayne Technologies’ R&D lab. He spends his nights peeping on women with a high-powered camera. If his social interactions had enjoyed the same investment and attention as his technical skills, perhaps things would have turned out differently.

Jervis was the first to realize that one of the mysterious packages Wayne Tech had acquired from the U.S. government wasn’t a germ warfare experiment, but a solution of nanoscopic machines decades more advanced than anything else on record. What’s more, he surmised that they were designed to infest the human body. Instead of bringing these relevations to the attention of his employer, he chose to experiment on himself. At first, the nanites appeared to do nothing, but soon Jervis found that he could read the thoughts of people with whom he came into physical contact. With practice, he could even make them do things. Anything. (See Tempus: The Plexus.)

It was an unlucky coincidence that the focus of his affections at the time was a young woman named Alice. She was the first guest at his tea party, but there would be many others. He bought a run-down warehouse on the docks; the main floor contains little besides the crates he stole from Wayne Tech (including the Dustech) before he was fired, but he has decorated the basement with a long dining table and a human-sized chessboard. The people he keeps down there stand perfectly still in his absence, waiting insensate for the their puppermaster to return.

The Mad Hatter - Plexus Telepath (3) Crazed Driver (4) Mad Tech Skillz (5)