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Combat

Combat

Because it's the centerpiece of any action game, and rightfully so, combat gets a few extra wrinkles. First of all, you have to worry about both offense and defense. That means splitting up your dice pool. Yang dice are used to injure people, run 'em off the road, kick ass, take names, and so forth. Yin dice are used to defend yourself from all of the above. (It might be a good idea to have two different colors of dice on the table.) Each successful Yin die negates one successful Yang die. If even one attack gets through, you're done!

Don't worry; it's not as dire as it sounds. Player-characters all get 3 points of Chi to protect them. Each point can be cashed in to negate one Yang success after the dice are rolled. (I use poker chips to keep track.) A character is removed from a fight when they take a hit and don't have any Chi left to counter it. When you're down to zero Chi, it just means you're teetering at the brink of exhaustion. GMs should give players back their Chi as dramatically appropriate, usually between scenes.

Multiple Actions

Since Wushu encourages (nay, expects!) players to carry out multiple actions with a single roll of the dice, you'll eventually have someone try to use two different Traits at once. During a fight, the last thing you want is to bog down play while you sort out which dice are going to be rolled against which Trait. Instead, just decide which Trait is most relevant to the description as a whole and use that as the target number for everything.

Take, for instance, someone who likes to use telekinesis with their kung-fu. If they say "I nail him with a Telekinetic Blast (tm), which knocks him through a wall, then I kick him hard in the face for good measure," they'd fold that kick into the telekinesis action and roll it all against their "Psychic" Trait. On the other hand, if they say "I duck under his kick, then deliver a telekinetically boosted open-hand strike that sends him plowing through a wall" they'd fold that TK boost into their combat action and roll it all against their "Kung-Fu" Trait.

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Page last modified on February 09, 2006, at 12:35 PM