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SecretsSecretsNo Big SecretsEverything there is to this game is right here. One of my main goals was to write a game you can play right off the page, so more or less this entire book is both player and employee safe. Sure, you as GM might want not want your players to read the adventure seeds or the sorcerer ideas, but there's nothing in here that a player shouldn't know or that a character couldn't. This is true of the setting as a whole, too. Your SecretsOn the other hand, occult and corporate conspiracies are an important part of the game, as is investigation. And virtually all of my inspirations have twisty-turny plots. So things that the players or their characters don't know or know wrong are likely to be commonplace in your own games. |