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InfluencesThe mythology invented in [i]Demon: The Fallen?[/i] was the start, but a variety of other takes on the subject influence the campaign. Games[i]Demon[/i], of course, but there's a few others.
[comment author="Russell"]When planning the game, I looked as much to WitchCraft as to the World of Darkness. While not a whole lot of this has become obvious in the game up through 1.4, I expect it to show up more and more as the game goes on. (I hate to be so vague, but these pages are supposed to be player-safe.)[/comment]
Fantasy and Horror
[comment author="Russell"]Yeah, Gaiman and Carey are definite influences. I'd actually emphasize their styles in horror and fantasy a little more than their respective series, though.[/comment] [comment author="Russell"]Come to think of it, if you really want Gaiman and Carey stories that inform [i]Strange as Angels[/i], you ought to look at Gaiman's short story "Murder Mysteries" and the icky but excellent Lucifer #45.[/comment]
The Detective Story
RatiocinationPoe's term for the thinking detective, a school we now associate more with Sherlock Holmes than Dupin. One of the prime motivations behind [i]Angels[/i] was the desire to tap into the detective mythos, drawing on the icons of the American detective film in particular. D:tF was particularly suited to the noir feel we wanted, and in a "you got detective noir on my fallen angel/no, you got fallen angel on my detective noir" sort of combination, the campaign was born. The genre really is defined by its icons, which become strangely perverted when impuned to a demon. The hard-boiled detective usually has the ability to find truth with his piercing gaze; now, that gaze truly can see into souls. Crime scenes can be recreated not with forensic evidence, but with the thoughts of the victims. And, in what is emerging as a central tension in the campaign, the D:tF take on Torment and Anchor plays into the detective icon of predatory nature. In the movies, we build to the moment in which we discover that the evil the detective fights so hard against in present within him. The same is true in Xariel's need to manipulate mankind even as he protects it, and is given a reverse by the running question of whether his protectionist impulses are the natural evolution of his former angelic duties or a character reversal guided by the remnants of Max. Miller's ClassUpon reflection, this deserves a page of its own, methinks. As part of their final year of undergraduate education, R&J took a class together - The Detective Film/Film as Detection. It's the source of a lot of our joint beliefs on the genre, as well as a lot of our vocab. So, it might interest you to see our views on the curriculum. |