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CallOfWushulhuCall Of WushulhuCall of Cthulhu style wackiness for Wushu BasicsThis is pretty close to normal WUSHU in terms of mechanics, but has one key difference. When adding descriptive details when dealing with a sanity-rending experience (the GM well tell you when) you can only state a max of 3 normal details. Details beyond this (up to an additional 3 more) must be Horrific Details. These give you Black Dice. These are rolled normally, and rolls below your trait score are still normal successes. However, if they ever come up 6, you immediately lose point of Sanity. When using magical spells, there is always a risk of sanity loss. Be careful with those tomes, boys. Investigator Creation#1 Choose IdentityName, background, etc. #2 Assign Attributesyou have 1 in each automatically, and 3 further points to place where you like. The attributes, and their associated Abilities are described below. Once you have your attributes assigned, pick a total of 7 abilities. These may be taken more than once to indicate special expertise, but the limit on Attribute+Ability is 5. BodyYour strength, stamina, and physical agility. Abilities:
BrainsYour intelligence, wits, and comprehension. Abilities:
ClassYour social ability and standing Abilities:
Special Abilities:
#3 Set Your Other Scores:Set Power to 1 Grit to 4 + the number of Survive abilities you have. Sanity to 10 + the number of times you have the Cope ability. Power is used with Sorcery to cast spells. Grit works just like Chi, and Sanity measures how long you have before going nuts. Now get out there and go nuts! RPGnet ThreadBy: Bailywolf
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