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ZombiesZombiesThe Night Captain wants his crew to dismantle the criminal empire of some witch doctors who are terrorizing one of Gotham's poorest slums: Carib-Town. The locals are too frightened to even speak the crimelords' names, so the PCs will have to do the legwork on their own. The PCs should be allowed to concoct their own, crazy scheme for tearing apart The Houngans operation. Since their power is largely based on their reputation for black magic, public humiliation would be a good choice. Show the locals that their god-men are mere mortals. The catch is that the Houngans really do have supernatural powers. They'll be able to divine who their enemies are and send zombie assassins to put them in their place (i.e. the grave). If they get into too much trouble, Crossroads Cora can come to the rescue (see below). If you'd like to give a PC access to Hoodoo, close contact with a zombie is an excellent excuse. After that, it should be all about the crackdown! Let the PCs take whatever action they feel is necessary to take care of the Houngans for good. (If they survive, they can become recurring villains!) SCV Note: This would be a great time for the first prank. Wait until one of the PCs is trying to go unnoticed, then light up the sky right behind them with a pyrotechnic smilie face! Recommended Opener: Start with simultaneous zombie battles in each PCs' bedroom. Cut away as soon as someone loses enough Chi to feel threatened; that'll give them plenty of motivation to build up a big pool of Held Dice. Crossroads Cora
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