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ExperienceAndCharacterAdvancementOne of the criticism of default Wushu is that it is much more suited to one-shots or short-shots rather than long-term campaigns where character advancement is important. [i]See also: Crunchier Wushu[/i] [b]Reorganization Method[/b] [comment author="DevP"]Inspired by Fudge on the Fly[/comment] [comment author="Russell"]This is pretty much equivalent to the suggestion under "Advancement" in Sidebar: Things you don't need? in the core rules.[/comment] In between chronicles, each player should write a description of how their character has grown. They can pick a new or more interesting Flaw for their character's next chronicle, and alter and re-arrange their Traits and the values in each. Example: My rookie bounter hunter had traits of:
After a chronicle which had disastrous affects on my personal life, I may rearrange my character to have these traits:
[b]More Stuff[/b] Although Wushu characters might already be at the top of their game in terms of ability, there is really no limit to what other in-game objects they can acquire: money, power, connections, gear, relationships. If you are played with some other crunchier subsystem (such as Wuxalted?) you can also award more Bonus Points to players, to be used on details such as Artifacts, Resources, Connections, etc. [b]Another Advancement Method[/b] This character advancement method is somewhat based on the Lines of Experience from the Marvel Universe Roleplaying Game and assumes that you are using a die pool limit in your games. After each session, each player may write down one short sentence or phrase describing something his/her character did in that session. In any later session, the player may reference one of these sentence or phrases in order to get an additional die to their roll [i]which does not count against the die pool limit.[/i] After using the phrase/sentence, the player makes a check mark next to it in pencil to signify that it has been used and may not be used again until the next session. Example: Wang helps his 13 year old friend defeat a Thule sorcerer who has transformed into a demon by taunting it into attacking him without spells or weapons. At the end of the session, he writes down "Taunted Thule sorcerer into attacking mano a mano." In a later session, Wang, his 13 year old friend, and their sometimes-companion Earnest are trying to escape from a German airfield via dirigible when a Thule sorcerer arrives and starts conjuring the very flames of hell. The GM states that the die pool maximum for this fight is going to be 3 dice. Wang's player narrates his action: "Wang leaps from the deck of the dirigible/ yelling behind him 'Go! Get yourselves to safety!'/ and turns to face the Thule sorcerer, 'You say that my people are Untermenschen, why don't you come over here and show me the superiority of your Master Race?'" Normally he'd get 3 dice, but Wang's player points to his sentence and grabs a fourth die. |