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RiskingItAll(My first contribution to Wushu and wiki in general. Be gentle. -J) With No Risk, There Is No RewardRisk DiceIn standard Wushu, the GM sets a cap on dice pools that cannot be exceeded in a scene without special dispensation. Risk dice are one way to manage exceeding such a cap. They are earned via description the same way other dice are, but they are represented by dice of a different color than the others rolled. If the risk dice are successes, they are treated as any other part of the die roll. If they come up as failures, though, whatever was risked to gain those dice is lost. What can be risked?That's up to the GM and players (and the genre) of course. Some ideas include:
If this variant is used, the pool caps should probably be set somewhat lower, and the players encouraged to make up the difference with Risk dice. |