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Setbacks

Courtesy of Bailywolf

Whenever a player's character does not roll enough Yin Successes to prevent damage, he can choose to either cash in a Chi point as per usual or to take a Setback. A Setback is any described circumstance that puts the "damaged" character at a continued disadvantage. The classic example is dropping your lightsaber. Each Setback reduces the disadvantaged character's dice limit by one. Setbacks can be removed by rolling three Yin Successes over those required to prevent damage in a given turn and describing how the character gets back in the game. I.E., in a mook battle, four yin successes lets you remove one setback and seven lets you remove two.

Note that this gives Players and Nemesis a new resource to lose in conflicts, which will probably make them last longer. On the other hand, the dice pool resource is what lets you protect the Chi pool resource, so it might be a vicious cycle. On the other other hand, you can regain your dice pool by fighting defensively, so...YMMV, basically.

[b]Alternate Setback Rule[/b]

Courtesy of Dan Bayn and Russell

Instead of reducing the die cap, Setbacks take away 1 Yang success for 3 rounds. Another character can assist by spending 1 Yin success to reduce the number of rounds by 1. At any time, you can pay the 1 Chi you would normally have lost to automatically recover from the Setback.

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Page last modified on August 01, 2005, at 10:25 AM