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SpecialAbilitiesSpecial AbilitiesThis is an attempted generalization of a system Dan came up with, introduced in . In essence, the players can select from a list of rule-changing effects. If you're using 5/4/3/1 chargen, you can just give everyone a certain number of picks from a list (though I recommend just one). Alternately, if you're using a point-buy system, decide a certain number of points for each ability to be worth and let the players go nuts. Before play starts, the GM should probably construct a list of the sorts of abilties he'd expect to find in the genre/setting. Player's could be allowed to make up their own in addition to these. Some thought should be given to balance as well, either by making the abilities equal in giving them a cost commeasurate with their utility. Here are some sample effects that you can customize and combine into more interesting abilities. See WushuCloneWars for in-genre examples.
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